Rules
Gameplay & economy
The complete rule set the server enforces. Values shown here are read live from the running server’s configuration.
The arena
- Move your cell toward the pointer (or your finger). Bigger cells are slower.
- Eat pellets to grow. Each pellet is worth 1 mass; you start at 10.
- You eat another cell when you are at least 25% heavier and cover most of it. Touching edges is not enough.
- SPACE splits every cell of 36+ mass in half and launches one half forward. Maximum 16 cells. Split cells can merge again after about 25 seconds, longer for big cells.
- W ejects a blob: the cell loses 16 mass, the blob carries 13.
- Viruses (violet, spiked) burst any cell of 125+ mass that swallows them. Smaller cells can hide beneath them. Feed a virus 7 blobs and it fires a new virus.
- Cells above 100 mass slowly lose 0.2% mass per second.
- You are eliminated when your last cell is eaten. Whoever eats that last cell is your killer.
Modes
- Practice is free. It contains bots, always labelled “bot”. No funds are involved.
- Multiplayer is for SOL. It contains only real players who all entered with the same amount. There are never bots in a paid arena.
Entry and at-risk value
- Pick an entry amount: … SOL. Each amount has its own arenas.
- When your entry is accepted it moves from your available balance to your at-risk value. Only then does your cell spawn.
- Your account balance and your at-risk value are separate. Only the at-risk value can be won by other players. Mass has no monetary meaning.
- You can have one open round at a time.
Kill rewards
- When you eliminate a player, their entire at-risk value at that moment is added to yours. That includes everything they had taken from others.
- Eating only some of a split player’s cells transfers no value.
- An eliminated player’s value is assigned exactly once, to exactly one killer.
Cash-out
- Press CASH OUT. It cannot be cancelled.
- Your cells stop immediately. For 5 seconds you cannot move, split or eject.
- You stay fully vulnerable. Nearby players see a countdown ring around you.
- If you survive, your whole at-risk value moves to your available balance, and you leave the arena.
- If you are eliminated first, the cash-out fails and your at-risk value goes to your killer like any other kill.
Tie rule: the server resolves eating before it completes countdowns. If you are eaten in the very same server tick (40 ms) in which your countdown would finish, you are eliminated.
Fees
- Kill fee: … of the transferred value.
- Cash-out fee: … of the secured value.
- Fees are rounded down to the lamport. There are no other deductions, on deposits, entries or withdrawals.
Disconnects and interruptions
- If your connection drops, your cells stay in the arena, stationary and vulnerable. Reconnect and you get them back.
- After 30 seconds without you, the server starts the normal cash-out on your behalf. Same countdown, same vulnerability.
- A countdown that is already running keeps running on the server whether you are connected or not.
- If the server itself stops or restarts, kills and cash-outs already decided are settled, and every player still alive gets their current at-risk value back in their available balance.
- If the server cannot determine a valid result for a round, the value is frozen as “disputed” for manual review. It is never guessed and never deleted.
Withdrawals
- Only your available balance can be withdrawn. You enter the Solana address to send to and confirm with your password.
- Limits: …, plus a daily cap.
- A requested amount is reserved as “pending” until the transfer is finalized. If the transfer fails, it returns to your available balance.